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[URL]
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[/Script/Engine.RendererSettings]
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r.MobileHDR=True
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r.Mobile.DisableVertexFog=True
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r.Shadow.CSM.MaxMobileCascades=2
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r.MobileMSAA=1
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r.DiscardUnusedQuality=False
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r.AllowOcclusionQueries=True
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r.MinScreenRadiusForLights=0.030000
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r.MinScreenRadiusForDepthPrepass=0.030000
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r.MinScreenRadiusForCSMDepth=0.010000
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r.PrecomputedVisibilityWarning=False
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r.TextureStreaming=True
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Compat.UseDXT5NormalMaps=False
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r.ClearCoatNormal=False
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r.ReflectionCaptureResolution=128
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r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
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r.ForwardShading=False
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r.VertexFoggingForOpaque=True
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r.AllowStaticLighting=True
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r.NormalMapsForStaticLighting=False
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r.GenerateMeshDistanceFields=False
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r.DistanceFieldBuild.EightBit=False
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r.GenerateLandscapeGIData=False
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r.DistanceFieldBuild.Compress=False
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r.TessellationAdaptivePixelsPerTriangle=48.000000
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r.SeparateTranslucency=False
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r.TranslucentSortPolicy=0
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TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
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r.CustomDepth=1
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r.CustomDepthTemporalAAJitter=True
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r.PostProcessing.PropagateAlpha=0
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r.UsePreExposure=False
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r.DefaultFeature.Bloom=True
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r.DefaultFeature.AmbientOcclusion=False
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r.DefaultFeature.AmbientOcclusionStaticFraction=True
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r.DefaultFeature.AutoExposure=False
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r.DefaultFeature.AutoExposure.Method=0
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r.DefaultFeature.MotionBlur=False
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r.DefaultFeature.LensFlare=False
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r.TemporalAA.Upsampling=False
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r.DefaultFeature.AntiAliasing=0
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r.DefaultFeature.PointLightUnits=1
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r.DefaultFeature.SpotLightUnits=1
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r.Shadow.UnbuiltPreviewInGame=True
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r.StencilForLODDither=False
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r.EarlyZPass=3
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r.EarlyZPassMovable=True
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r.EarlyZPassOnlyMaterialMasking=False
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r.DBuffer=True
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r.ClearSceneMethod=1
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r.BasePassOutputsVelocity=False
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r.SelectiveBasePassOutputs=False
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bDefaultParticleCutouts=False
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r.AllowGlobalClipPlane=False
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r.GBufferFormat=1
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r.MorphTarget.Mode=True
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bGPUParticlesLocalVFOnly=False
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r.GPUCrashDebugging=False
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vr.InstancedStereo=False
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vr.MultiView=False
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vr.MobileMultiView=False
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vr.MobileMultiView.Direct=False
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vr.MonoscopicFarField=False
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vr.DebugCanvasInLayer=False
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r.WireframeCullThreshold=5.000000
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r.SupportStationarySkylight=True
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r.SupportLowQualityLightmaps=True
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r.SupportPointLightWholeSceneShadows=True
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r.SupportAtmosphericFog=True
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r.SkinCache.CompileShaders=False
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r.Mobile.EnableStaticAndCSMShadowReceivers=True
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r.Mobile.EnableMovableLightCSMShaderCulling=True
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r.Mobile.AllowDistanceFieldShadows=True
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r.Mobile.AllowMovableDirectionalLights=True
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r.MobileNumDynamicPointLights=4
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r.MobileDynamicPointLightsUseStaticBranch=True
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r.SkinCache.SceneMemoryLimitInMB=128.000000
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r.GPUSkin.Limit2BoneInfluences=False
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r.SupportDepthOnlyIndexBuffers=True
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r.SupportReversedIndexBuffers=True
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/HandheldAR/Maps/HandheldARBlankMap.HandheldARBlankMap
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LocalMapOptions=
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TransitionMap=None
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bUseSplitscreen=False
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TwoPlayerSplitscreenLayout=Horizontal
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ThreePlayerSplitscreenLayout=FavorTop
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bOffsetPlayerGamepadIds=False
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GameInstanceClass=/Game/PuzzleBP/GameInstanceData.GameInstanceData_C
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GameDefaultMap=/Game/HandheldAR/Maps/HandheldARBlankMap.HandheldARBlankMap
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ServerDefaultMap=/Engine/Maps/Entry.Entry
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GlobalDefaultGameMode=/Game/HandheldAR/Blueprints/GameFramework/BP_ARGameMode.BP_ARGameMode_C
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GlobalDefaultServerGameMode=None
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[/Script/Slate.SlateSettings]
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bExplicitCanvasChildZOrder=True
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Mobile
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AppliedTargetedHardwareClass=Mobile
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
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SigningCertificate=iPhone Developer: Chance Ivey (AP6BVS76S9)
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MobileProvision=iOS11.mobileprovision
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bSupportsPortraitOrientation=True
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bSupportsUpsideDownOrientation=False
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FrameRateLock=PUFRL_60
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MinimumiOSVersion=IOS_12
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[/Script/Engine.Engine]
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bUseFixedFrameRate=True
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FixedFrameRate=60.000000
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GameScreenshotSaveDirectory=(Path="Screenshots/")
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+ActiveGameNameRedirects=(OldGameName="TP_HandheldARBP",NewGameName="/Script/ARTest2")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_HandheldARBP",NewGameName="/Script/ARTest2")
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[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
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Orientation=Landscape
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MinSDKVersion=24
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TargetSDKVersion=24
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bPackageDataInsideApk=True
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ApplicationDisplayName=ChessCode
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[/Script/OculusHMD.OculusHMDRuntimeSettings]
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bAutoEnabled=True
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[/Script/Engine.PhysicsSettings]
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DefaultGravityZ=-980.000000
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DefaultTerminalVelocity=4000.000000
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DefaultFluidFriction=0.300000
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SimulateScratchMemorySize=262144
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RagdollAggregateThreshold=4
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TriangleMeshTriangleMinAreaThreshold=5.000000
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bEnableAsyncScene=False
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bEnableShapeSharing=False
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bEnablePCM=True
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bEnableStabilization=False
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bWarnMissingLocks=True
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bEnable2DPhysics=False
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LockedAxis=Invalid
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DefaultDegreesOfFreedom=Full3D
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BounceThresholdVelocity=200.000000
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FrictionCombineMode=Average
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RestitutionCombineMode=Average
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MaxAngularVelocity=3600.000000
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MaxDepenetrationVelocity=0.000000
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ContactOffsetMultiplier=0.020000
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MinContactOffset=2.000000
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MaxContactOffset=8.000000
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bSimulateSkeletalMeshOnDedicatedServer=True
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DefaultShapeComplexity=CTF_UseSimpleAndComplex
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bDefaultHasComplexCollision=True
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bSuppressFaceRemapTable=False
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bSupportUVFromHitResults=False
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bDisableActiveActors=False
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bDisableCCD=False
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bEnableEnhancedDeterminism=False
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MaxPhysicsDeltaTime=0.033333
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bSubstepping=False
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bSubsteppingAsync=False
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MaxSubstepDeltaTime=0.016667
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MaxSubsteps=6
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SyncSceneSmoothingFactor=0.000000
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AsyncSceneSmoothingFactor=0.990000
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InitialAverageFrameRate=0.016667
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PhysXTreeRebuildRate=10
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[/Script/LuminRuntimeSettings.LuminRuntimeSettings]
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IconModelPath=(Path="")
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IconPortalPath=(Path="")
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