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194 regels
4.6 KiB

from AudioAnalyzer import *
import random
import colorsys
#filename = "团子伴奏提取_Ryan+Gosling,Emma+Stone+-+City+Of+Stars+(From+"La+La+Land"+Soundtrack)_伴奏.mp3"
filename = 'Ryan Gosling,Emma Stone - City Of Stars (From "La La Land" Soundtrack).mp3'
def rnd_color():
h, s, l = random.random(), 0.5 + random.random() / 2.0, 0.4 + random.random() / 5.0
return [int(256 * i) for i in colorsys.hls_to_rgb(h, l, s)]
analyzer = AudioAnalyzer()
analyzer.load(filename)
pygame.init()
infoObject = pygame.display.Info()
screen_w = int(infoObject.current_w/3)
screen_h = int(infoObject.current_w/3)
# Set up the drawing window
screen = pygame.display.set_mode([screen_w, screen_h])
t = pygame.time.get_ticks()
getTicksLastFrame = t
timeCount = 0
avg_bass = 0
bass_trigger = -30
bass_trigger_started = 0
min_decibel = -80
max_decibel = 80
circle_color = (40, 40, 40)
polygon_default_color = [255, 255, 255]
polygon_bass_color = polygon_default_color.copy()
polygon_color_vel = [0, 0, 0]
poly = []
poly_color = polygon_default_color.copy()
circleX = int(screen_w / 2)
circleY = int(screen_h/2)
min_radius = 100
max_radius = 150
radius = min_radius
radius_vel = 0
bass = {"start": 50, "stop": 100, "count": 12}
heavy_area = {"start": 120, "stop": 250, "count": 40}
low_mids = {"start": 251, "stop": 2000, "count": 50}
high_mids = {"start": 2001, "stop": 6000, "count": 20}
freq_groups = [bass, heavy_area, low_mids, high_mids]
bars = []
tmp_bars = []
length = 0
for group in freq_groups:
g = []
s = group["stop"] - group["start"]
count = group["count"]
reminder = s%count
step = int(s/count)
rng = group["start"]
for i in range(count):
arr = None
if reminder > 0:
reminder -= 1
arr = np.arange(start=rng, stop=rng + step + 2)
rng += step + 3
else:
arr = np.arange(start=rng, stop=rng + step + 1)
rng += step + 2
g.append(arr)
length += 1
tmp_bars.append(g)
angle_dt = 360/length
ang = 0
for g in tmp_bars:
gr = []
for c in g:
gr.append(
RotatedAverageAudioBar(circleX+radius*math.cos(math.radians(ang - 90)), circleY+radius*math.sin(math.radians(ang - 90)), c, (255, 0, 255), angle=ang, width=8, max_height=370))
ang += angle_dt
bars.append(gr)
pygame.mixer.music.load(filename)
pygame.mixer.music.play(0)
running = True
while running:
avg_bass = 0
poly = []
# ticks
t = pygame.time.get_ticks()
deltaTime = (t - getTicksLastFrame) / 1000.0
getTicksLastFrame = t
timeCount += deltaTime
screen.fill(circle_color)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
for b1 in bars:
for b in b1:
b.update_all(deltaTime, pygame.mixer.music.get_pos() / 1000.0, analyzer)
for b in bars[0]:
avg_bass += b.avg
avg_bass /= len(bars[0])
if avg_bass > bass_trigger:
if bass_trigger_started == 0:
bass_trigger_started = pygame.time.get_ticks()
if (pygame.time.get_ticks() - bass_trigger_started)/1000.0 > 2:
polygon_bass_color = rnd_color()
bass_trigger_started = 0
if polygon_bass_color is None:
polygon_bass_color = rnd_color()
newr = min_radius + int(avg_bass * ((max_radius - min_radius) / (max_decibel - min_decibel)) + (max_radius - min_radius))
radius_vel = (newr - radius) / 0.15
polygon_color_vel = [(polygon_bass_color[x] - poly_color[x])/0.15 for x in range(len(poly_color))]
elif radius > min_radius:
bass_trigger_started = 0
polygon_bass_color = None
radius_vel = (min_radius - radius) / 0.15
polygon_color_vel = [(polygon_default_color[x] - poly_color[x])/0.15 for x in range(len(poly_color))]
else:
bass_trigger_started = 0
poly_color = polygon_default_color.copy()
polygon_bass_color = None
polygon_color_vel = [0, 0, 0]
radius_vel = 0
radius = min_radius
radius += radius_vel * deltaTime
for x in range(len(polygon_color_vel)):
value = polygon_color_vel[x]*deltaTime + poly_color[x]
poly_color[x] = value
for b1 in bars:
for b in b1:
b.x, b.y = circleX+radius*math.cos(math.radians(b.angle - 90)), circleY+radius*math.sin(math.radians(b.angle - 90))
b.update_rect()
poly.append(b.rect.points[3])
poly.append(b.rect.points[2])
pygame.draw.polygon(screen, poly_color, poly)
pygame.draw.circle(screen, circle_color, (circleX, circleY), int(radius))
pygame.display.flip()
pygame.quit()