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- from AudioAnalyzer import *
- import random
- import colorsys
-
- #filename = "团子伴奏提取_Ryan+Gosling,Emma+Stone+-+City+Of+Stars+(From+"La+La+Land"+Soundtrack)_伴奏.mp3"
- filename = 'Ryan Gosling,Emma Stone - City Of Stars (From "La La Land" Soundtrack).mp3'
- def rnd_color():
- h, s, l = random.random(), 0.5 + random.random() / 2.0, 0.4 + random.random() / 5.0
- return [int(256 * i) for i in colorsys.hls_to_rgb(h, l, s)]
-
- analyzer = AudioAnalyzer()
- analyzer.load(filename)
-
- pygame.init()
-
- infoObject = pygame.display.Info()
-
- screen_w = int(infoObject.current_w/3)
- screen_h = int(infoObject.current_w/3)
-
- # Set up the drawing window
- screen = pygame.display.set_mode([screen_w, screen_h])
-
-
- t = pygame.time.get_ticks()
- getTicksLastFrame = t
-
- timeCount = 0
-
- avg_bass = 0
- bass_trigger = -30
- bass_trigger_started = 0
-
- min_decibel = -80
- max_decibel = 80
-
- circle_color = (40, 40, 40)
- polygon_default_color = [255, 255, 255]
- polygon_bass_color = polygon_default_color.copy()
- polygon_color_vel = [0, 0, 0]
-
- poly = []
- poly_color = polygon_default_color.copy()
-
- circleX = int(screen_w / 2)
- circleY = int(screen_h/2)
-
- min_radius = 100
- max_radius = 150
- radius = min_radius
- radius_vel = 0
-
-
- bass = {"start": 50, "stop": 100, "count": 12}
- heavy_area = {"start": 120, "stop": 250, "count": 40}
- low_mids = {"start": 251, "stop": 2000, "count": 50}
- high_mids = {"start": 2001, "stop": 6000, "count": 20}
-
- freq_groups = [bass, heavy_area, low_mids, high_mids]
-
-
- bars = []
-
- tmp_bars = []
-
-
- length = 0
-
- for group in freq_groups:
-
- g = []
-
- s = group["stop"] - group["start"]
-
- count = group["count"]
-
- reminder = s%count
-
- step = int(s/count)
-
- rng = group["start"]
-
- for i in range(count):
-
- arr = None
-
- if reminder > 0:
- reminder -= 1
- arr = np.arange(start=rng, stop=rng + step + 2)
- rng += step + 3
- else:
- arr = np.arange(start=rng, stop=rng + step + 1)
- rng += step + 2
-
- g.append(arr)
-
- length += 1
-
- tmp_bars.append(g)
-
-
- angle_dt = 360/length
-
- ang = 0
-
- for g in tmp_bars:
- gr = []
- for c in g:
- gr.append(
- RotatedAverageAudioBar(circleX+radius*math.cos(math.radians(ang - 90)), circleY+radius*math.sin(math.radians(ang - 90)), c, (255, 0, 255), angle=ang, width=8, max_height=370))
- ang += angle_dt
-
- bars.append(gr)
-
-
- pygame.mixer.music.load(filename)
- pygame.mixer.music.play(0)
-
- running = True
- while running:
-
- avg_bass = 0
- poly = []
-
- # ticks
- t = pygame.time.get_ticks()
- deltaTime = (t - getTicksLastFrame) / 1000.0
- getTicksLastFrame = t
-
- timeCount += deltaTime
-
- screen.fill(circle_color)
-
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- running = False
-
- for b1 in bars:
- for b in b1:
- b.update_all(deltaTime, pygame.mixer.music.get_pos() / 1000.0, analyzer)
-
- for b in bars[0]:
- avg_bass += b.avg
-
- avg_bass /= len(bars[0])
-
- if avg_bass > bass_trigger:
- if bass_trigger_started == 0:
- bass_trigger_started = pygame.time.get_ticks()
- if (pygame.time.get_ticks() - bass_trigger_started)/1000.0 > 2:
- polygon_bass_color = rnd_color()
- bass_trigger_started = 0
- if polygon_bass_color is None:
- polygon_bass_color = rnd_color()
- newr = min_radius + int(avg_bass * ((max_radius - min_radius) / (max_decibel - min_decibel)) + (max_radius - min_radius))
- radius_vel = (newr - radius) / 0.15
-
- polygon_color_vel = [(polygon_bass_color[x] - poly_color[x])/0.15 for x in range(len(poly_color))]
-
- elif radius > min_radius:
- bass_trigger_started = 0
- polygon_bass_color = None
- radius_vel = (min_radius - radius) / 0.15
- polygon_color_vel = [(polygon_default_color[x] - poly_color[x])/0.15 for x in range(len(poly_color))]
-
- else:
- bass_trigger_started = 0
- poly_color = polygon_default_color.copy()
- polygon_bass_color = None
- polygon_color_vel = [0, 0, 0]
-
- radius_vel = 0
- radius = min_radius
-
- radius += radius_vel * deltaTime
-
- for x in range(len(polygon_color_vel)):
- value = polygon_color_vel[x]*deltaTime + poly_color[x]
- poly_color[x] = value
-
- for b1 in bars:
- for b in b1:
- b.x, b.y = circleX+radius*math.cos(math.radians(b.angle - 90)), circleY+radius*math.sin(math.radians(b.angle - 90))
- b.update_rect()
-
- poly.append(b.rect.points[3])
- poly.append(b.rect.points[2])
-
- pygame.draw.polygon(screen, poly_color, poly)
- pygame.draw.circle(screen, circle_color, (circleX, circleY), int(radius))
-
- pygame.display.flip()
-
- pygame.quit()
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